I’ve just returned from Avatar, the first James Cameron film in over a decade, and I will concede that it exceeded my very low expectations. Not by a great deal, but it did. That isn’t high praise, but if I told you everything now you’d stop reading. So, let’s got on with it. James Cameron’s Avatar in 3D.
Posts Tagged ‘new planet’
[Movie] Avatar 3D
December 26th, 2009[GC] Phantasy Star Online Episode1&2 (Episode1)
September 18th, 2009Story
To be honest there isn’t much of a storyline to this game. If you watch the cut scene at the beginning of the game you see the Pioneer 1, well most of it, it has been dismantled and made into a city because your home planet is dying and you have to find a new planet to live on. Great concept, I thought it was awesome when I first played it. Anyway in the cut scene you see the wonderful city and the Pioneer 2 in orbit. They connect their … networks…. or something… I dunno. Basically, beam from city joins with beam from Pioneer 2. Then there is an explosion caused by an unknown entity, which I’m guessing is the “I’m trying to be invisible but failing because you can see me thing in the background” thing.
-Loading screen…-
Your character starts off on the bridge of the Pioneer 2. Something has happened to the Pioneer 1. They’ve lost all communications with the city, which may have something to do with the explosion. Just a thought. The Principal of the Pioneer 2 then asks you to go and investigate the abnormalities and report back, and on a personal look out for his son who went down to investigate the planet for himself. So you gear up and head down on a training mission with a high level AI who helps you kill the suddenly-gone-insane-wildlife and gain exp.
After that you can do lots of extra missions and gain Meseta (money) to spend in the very limited shops and exp. OR you can go down to the planets surface and try and get through the suddenly-gone-insane-wildlife to get to the first boss. A dragon!!! … Then you can get to the next level underground caves. Boss-giant shielded worm. Then a weird robotic factory of some sort. Boss- obviously insane computer centre AI with a post box attack system. A red post box looking thing springs up n the middle and you have to attack it but it can hurt you so be careful. Anyway final level is a weird alien ship/rock that you can only access by touching 3 pillars that you will probably stumble upon in your quest. I don’t know what the final boss is but its huge, and powerful so bring lots of trimates and be a very high level (for easy mode) with the best armour possible, or just until you get bored levelling up and go on a “I must finish this game winning spree”. The story is not that interesting but try and keep up because it adds a beautifully executed twist to the end of the game which would make no sense if you didn’t know what the story was going on about.
Gameplay
To be brutally honest I LOVE THIS GAME., but there are major faults I have with the game play.
First is the exp system, it takes forever to level up your character so you spend ages on one level trying to get to the next area. This lengthens the story out but it makes the game very repetitive and you begin to know the “spawn” point of the enemies so well.
Second is your camera angle. It’s difficult to adjust so targeting an enemy is a pain. Then you have to run and try and get a sight on it so you can kill it.
Third is attacking, once you start you have o combo to make the attack worthwhile. This is because there’s at least a two second gap between your first attack and you moving if you didn’t want to attack. Accuracy is also a problem so at the start as a ranger (will explain later) you need a high accuracy rifle to actually be able to shoot the enemy. You accuracy does increase with the combo though so that makes up for it. (I never knew that until I looked in the manual before writing the review to find out what the name of the playable fighting characters is called… Hunters I think I never did find out…).
Finally is the speed of your character. Especially when fighting the first boss you’ll be shouting at the screen “GO FASTER” because that attack hurts. You can upgrade speed (“evasiveness”) later on.
Apart from these faults the game is awesome to play. I haven’t actually played it online but I have played multiplayer and I can see why it would be so much better with more players with having to sacrifice viewing space. Your characters are highly customisable so you can adapt it to your playing style. You can decide whether you want speed, strength or high technique capability just by items etc you equip and the items you feed your Mags (will explain later too in the same bit as the other explain later).
Each level increases in length with 2 areas for the first level, 3 for the second etc. These are separated from each other by teleport systems. The enemies get stronger and come in greater numbers in each area so each level doesn’t have the same boring level of difficulty all through the level.
Armour has upgradeable qualities to. Depending on what armour you get, some have slots. These lots can be used with items bought or found but these are usually available after later levels. These can be used to upgrade specific stats that you want upgrading.
Weapons can be upgraded by finding –grinders. These can upgrade you gun by +1(mono-), +2(di-) and +3(tri-). Each level up increases your guns power and accuracy etc. Weapons do have a maximum upgrade though but they are very high (I think I used to have a level 25 Varista pistol on my old character).
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