Posts Tagged ‘Lode Runner’

[Retrocity] Lode Runner

January 17th, 2010

Firstly, apologies for not doing this last week when it was due. I had an exam on Monday and obviously had to do last-minute panic revision. This one is quite short, due to the combined effects of laziness and the exam season, although this week I haven’t actually got one tomorrow.

I got offered joint authorship of this feature on the basis that “I haven’t bought a new game in ages” and “most of the games I play are pretty old”. Not old enough in some cases, it seems. I’ve found myself having to look up when certain games were released to see if they fitted in our rough 10-years-or-older guideline. And a few of my favourite games have turned out to be only 7 or 8 years old. Thankfully, though, there are many great games which cause no problems of this kind, and it is one of these true classics I’ve been looking at this week.

Lode Runner is a platform game, perhaps the platform game, originally published in 1983 by Brøderbund for the Apple II. Certainly it’s the original and best as far as I’m concerned. You control a stick figure. You can move left and right, you can dig into the platforms left and right. You can climb ladders, swing on ropes and fall. That’s it. Crucially, there is no jumping action. This makes the game extremely difficult at times when the enemies trap you. The whole level is shown at once; there is no screen scrolling involved.

» Read more: [Retrocity] Lode Runner

[Retrocity] The Dragon

December 6th, 2009

In the early 1980s, my Dad bought a Dragon 32 computer, so called because it had a whole 32 kilobytes of RAM. He upgraded it by putting another 32 kilobytes of RAM in it, making it a Dragon 32 with 64 kilobytes of RAM. At the time, this was good.

I remember playing games on this machine when I was younger. However, I tended to prefer his other old computer, the Atari 1040 ST, which I shall probably write about another time. To be fair, it was released four years later than the Dragon, and development in the computing industry is very fast.

However, according to several Internet sources (probably all copied from Wikipedia), even in its time the Dragon was not a preferred gaming machine. Its graphics capabilities could not compete with those of its rivals, such as the Commodore 64. The graphics chip could display 8 colours, but at the highest resolution (256×192), it was limited to two. This could either be simple black and white, or black and green. It was also not a very good word processor. Due to the graphics limitations, it could not display lower case letters well. These problems led to the Dragon’s initial success (40,000 sales) quickly disappearing and their main sales outlet, Boots the chemist, refusing to stock it any more. Just two years after the first release, Dragon Data Ltd. went bankrupt. Only two of their computers ever made it onto the shelves. » Read more: [Retrocity] The Dragon